ARM WEAPONAUTOMATIC
Machine gun
- Damage / shot
- 40
- Range
- 320m
- Shot interval
- 0.122s
- Magazine / reload
- 30 / 1.5s
Automatic pressure
Hold fire to keep up a stream of 40-damage rounds. Reload after 30 shots. Choose single or dual arms for your loadout.
Every arm weapon, back unit and weapon rack Night can carry, with base stats and what each one does in battle.
Dual arms carry two copies of the weapon. AP means armor points. On touch screens, use the matching on-screen equipment buttons. How loadouts work
Pictures show the actual equipment models. Select 3D preview on a card to turn the model. Rack cards show the stored weapon.
6 families, 9 single and dual loadouts. Fire with the left mouse button.
ARM WEAPONAUTOMATIC
Hold fire to keep up a stream of 40-damage rounds. Reload after 30 shots. Choose single or dual arms for your loadout.
ARM WEAPONCLOSE RANGE
A full 16-pellet blast deals 200 damage within 50m, tapering to 50 at 200m. Pellets push enemies back. Single and dual variants are available.
ARM WEAPONLONG RANGE
A normal mech hit deals 34% of the target’s maximum armor; a critical hit deals 66% (20% chance). Other units take lethal hits. Use the scope to line up shots.
ARM WEAPONSUPPRESSION
Consecutive hits on the same enemy add 5% damage per hit, up to 2× damage. The bonus resets when you hit a different enemy or go 1.5s without a hit. A 300-round belt supports long bursts; plan for the 7s reload.
ARM WEAPONHEAVY FIRE
Explosive rounds deal 150 direct damage with 15m inner and 30m outer splash radii. Fully planting the cannon in a stationary kneeling pose reduces its base shot interval from 3s to 1s.
ARM WEAPONENERGY
Tap fire to commit to a full charge, then automatically release the beam. Contact applies 150 damage every 0.5s and a 0.6s hit stun. Aim turns more slowly while firing, so set up your angle first.
9 modules. Q fires the left back slot and E the right. Shield, cloak and EMP fit Q only.
LEFT BACK · QDEFENSE
Project a frontal barrier that remains active until destroyed. Its recharge starts when the barrier breaks.
Passive Increase maximum mech shield by 50.
Unlock 100 credits
BACK · Q / EBURST
Fire 10 lightly homing missiles, sharing the volley across visible enemies in range. Each missile deals 100 damage.
Passive Locked weapon shots have a 15% missile chance (5% for miniguns). Each beam-rifle damage tick triggers one missile. This passive pauses during the unit’s cooldown.
Unlock 400 credits
BACK · Q / EBURST
Fire 10 upward-launched homing missiles, sharing the volley across visible enemies in range. Each missile deals 100 damage.
Passive Locked weapon shots have a 15% missile chance (5% for miniguns). Each beam-rifle damage tick triggers one missile. This passive pauses during the unit’s cooldown.
Unlock 400 credits
BACK · Q / EPRECISION
Charge for 1.2s, then fire one 300-damage projectile that pierces units. Line up targets to make the most of one shot.
Unlock 400 credits
BACK · Q / ESUSTAINED
Tap Q or E to commit to a 5s charge, then automatically launch a full-power energy bolt at 3× the beam rifle’s opening speed. Impact or maximum range triggers a 100m blast. Tapping again does not cancel the charge.
Unlock 1,000 credits
LEFT BACK · QCONTROL
Charge for 3s and release an EMP across 200m. Enemy mechs are stunned for 5s, losing movement, weapons and back units. The pulse also destroys enemy drones and clears their missiles in flight.
Unlock 1,000 credits
BACK · Q / ESUPPORT
Tap to launch all reserves in sequence. Each drone has 100 AP and lasts 50s. Drones seek enemies within 300m and fire once per second when within 100m of a target. At expiry, a drone within 20m of its target explodes for 100 damage; others fall without exploding.
Passive Start with 7 reserves; refill one every 10s. New reserves refill independently of deployed drones.
Unlock 1,000 credits
LEFT BACK · QSTEALTH
Move while cloaked for up to 10s. Attacking ends the active cloak and starts its 25s recharge.
Passive Standing still cloaks the mech. Damage or attacking breaks stationary cloak.
Unlock 100 credits
BACK · Q / EHEALING
Tap to launch all reserves. Each drone has 100 AP and lasts 50s. Drones prioritize you, then wounded allies within 400m, assigning one per 25% missing armor (rounded up). After arrival, each supported ally recovers 10% of maximum armor per second per bay; extra drones do not multiply that bay’s rate.
Passive Start with 7 reserves; refill one every 5s. Surplus drones wait nearby and reassign as armor changes.
Unlock 100 credits
9 stored arm loadouts. Press the rack’s back-slot key to swap your arms.
BACK · Q / EWEAPON SWAP
Press this back slot’s key to exchange the complete arm loadout with the rack. The other back slot is untouched. Swapping preserves weapon cycles, so it does not refill a magazine.
Unlock Free
Weapon stats ↑
BACK · Q / EWEAPON SWAP
Press this back slot’s key to exchange the complete arm loadout with the rack. The other back slot is untouched. Swapping preserves weapon cycles, so it does not refill a magazine.
Unlock 100 credits
Weapon stats ↑
BACK · Q / EWEAPON SWAP
Press this back slot’s key to exchange the complete arm loadout with the rack. The other back slot is untouched. Swapping preserves weapon cycles, so it does not refill a magazine.
Unlock 400 credits
Weapon stats ↑
BACK · Q / EWEAPON SWAP
Press this back slot’s key to exchange the complete arm loadout with the rack. The other back slot is untouched. Swapping preserves weapon cycles, so it does not refill a magazine.
Unlock 400 credits
Weapon stats ↑
BACK · Q / EWEAPON SWAP
Press this back slot’s key to exchange the complete arm loadout with the rack. The other back slot is untouched. Swapping preserves weapon cycles, so it does not refill a magazine.
Unlock Free
Weapon stats ↑
BACK · Q / EWEAPON SWAP
Press this back slot’s key to exchange the complete arm loadout with the rack. The other back slot is untouched. Swapping preserves weapon cycles, so it does not refill a magazine.
Unlock 800 credits
Weapon stats ↑
BACK · Q / EWEAPON SWAP
Press this back slot’s key to exchange the complete arm loadout with the rack. The other back slot is untouched. Swapping preserves weapon cycles, so it does not refill a magazine.
Unlock 200 credits
Weapon stats ↑
BACK · Q / EWEAPON SWAP
Press this back slot’s key to exchange the complete arm loadout with the rack. The other back slot is untouched. Swapping preserves weapon cycles, so it does not refill a magazine.
Unlock 200 credits
Weapon stats ↑
BACK · Q / EWEAPON SWAP
Press this back slot’s key to exchange the complete arm loadout with the rack. The other back slot is untouched. Swapping preserves weapon cycles, so it does not refill a magazine.
Unlock 1,000 credits
Weapon stats ↑No equipment matches. Try another name or skill.